![]() ![]() Example of creating a text animation in a Sequence var seq = layer_sequence_create(layer, x, y, "my_sequence") This opens up the Inspector, where you can enter your text, change the color, alignment, various spacing values, and enable or disable wrapping. To create a text animation in a Sequence, you simply click on the Text tool and drag in the canvas to create a text area. ![]() The Sequences system allows developers to write, format, and animate text inside the Sequence Editor, adding a new layer of depth and complexity to their games. They can contain sprites, instances, sounds, and other things, and are used to create animations. What is the Sequences System?Ī Sequence in GameMaker Studio 2 is essentially a collection of assets that perform a dynamic animation over time. But with the recent release of version 2022.2, GameMaker Studio 2 has introduced a new feature that promises to revolutionize the way developers create animations: the Sequences system. With its intuitive interface and powerful features, it has helped countless developers bring their visions to life. ![]() GameMaker Studio 2 has always been a popular choice for developers looking to create 2D games. ![]()
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